David Hadden is a successful serial entrepreneur and author. He has traveled to over 75 countries around the world, restoring ancient buildings, climbing mountains, sailing, playing music, and training healthcare workers through immersive simulations. World creation for RPG campaigns with an ancient Egypt theme combines all of his passions and experiences. He has been playing D&D since high school, and his current project, the Kingdom of Keshanar, has been in development for over 20 years. The incorporation of Orthane Productions, Inc. cements his commitment to bring this innovative setting and campaign to the TTRPG gaming community.
Leo spends most of his time crafting stories or immersing himself in them. He is a contributing writer and editor for Keshsnar and is constantly colluding with Dave and Andrew on ways to befuddle, delight and surprise players. Leo likes to lift heavy stuff in his spare time in an ongoing quest to take an IRL level of Fighter. The overprepared GM to professional game writer pipeline exists and he has traveled through it! You can visit his website at leoandradewriter.com.
Jill is a lifelong history nerd and earned her Ph.D. in ancient Egyptian Art and Archaeology from Johns Hopkins University. She has participated in excavations in Luxor, Egypt, Turkey and Israel. In addition to academic research and teaching, she also is a professional editor and GIS analyst. In the world of Keshanar, Jill reviews all content to create interesting connections to historical facts about ancient Egypt. You will find many fascinating footnotes throughout the setting and campaign books.
J. Yamil is a writer and TTRPG designer based in Durham, North Carolina. He lives with his partner and their trio of feline familiars. He has worked with Stiff Whiskers Press, Goodman Games and Newsarama, where he has showcased his versatility and creativity. Yamil has participated in panels discussing diversity at the table and RPG safety tools at various conventions such as GaryCon and ConCarolinas. He is currently hard at work on various projects for 5e, Dungeon Crawl Classics, and Weird Frontiers.
Pat is a freelance artist for Orthane productions and co-founder of her own TTRPG company, Dieselshot. Pat is Orthane’s Middle Egyptian translator & Hieroglyphics expert. If you can read any of the inscriptions lining the walls of buildings in Keshanar, she appreciates your shared passion! Pat is also one of Orthane artists, conceptualizing and designing monsters and NPCs.
Bela created the first 3D version of Keshsanar City based on sketches and guidance from Dave. This was a two-year process and led to the development of the UNREAL engine version of Keshanar that we have today. Bela is an environment artist and creator of fantasy landscapes, architecture, and maps. Bela is a lover of history, a friend of nature, an explorer, and a connoisseur of geography. An old-fashioned, traditional artist using modern tools to express himself.
Mitchel is CEO of Masterwork Studio. Under his direction, the UNREAL Engine version of Keshanar came to life, He is also overseeing the production of Keshanar themed animated videos, STLs. and printed models and minis. Mitchell’s formal education is in game development and design from Georgia State University. He is continuously pushing the boundaries of 3D art and animation, reflecting a blend of artistic creativity, technical expertise, and business acumen. Learn more at masterworkstudio.com.